“Meeting the Machine in the Middle” is a video sculpture that explores the concept of “Alienated Relationship” through performance and installation layout
“Domestic Daikon”, which means “domestic-grown white radish” in Japanese, is a light installation made of ready-made: Using traffic cones as the base, the installation was filled with LED light tubes and food trash: empty drinking bottles, food packing boxes and plastic bags. All the ready-made materials were hung with fishing lines, all together constituting the look of ice-cream cones.
Trashed, dirty ready-mades together compose a sweet, shining and dreamy figure, “Domestic Daikon” gets its inspiration from a contradiction I’ve observed during my two-week residency in Yokohama, Japan: From the one side, streets in Japan, even with so few public trash cans, are impressively clean. There are very strict rules for trash sorting, disposal and recycle. Littering could receive heavy punishment including five years in jail, or fine up to 100 thousand USD. But from the other side, we realize there is no such thing as plastic bag usage charge. And foods in Japan are usually over-packing: 3-4 plastic bags could be handed out to customers every time you shop in convenience shops like Family Marts or 7-11. During the residency we rely heavily on convenience shops to buy foods and drinks. After one and half week, even we had been frequently taking out trash, we were left with huge amount of empty bottles, food packing papers, and so forth. To commenting on this situation, we took use of the trash and created three giant “ice-creams” using these trashes.
In the age of mass surveillance and commoditized information, we are all, willingly or not, constantly watched. Our devices, online presence, transaction history and even physical presence have become an asset for social network, world governments and corporations to own - we live in a digital panopticon devoid of consent and, in many cases, even awareness. As in Bentham’s architecture, the watchman’s all-seeing eye keeps us from misstepping and policing ourselves.
Through Panopticon, we've created an experience of being both the "observee" and the "observer". It is a critique and a wakeup call to the alarming prevalence of mass surveillance all around us, to how tracking and surveillance devices have become largely invisible to us and to how insensitive we have become toward privacy invasion.
Inspired by the system of control of the same name, we created the project “Panopticon”, an interactive media sculpture that breaks the illusion of privacy and control of our digital identity and physical presence. Multiple camera rigs monitor users throughout the exhibition space, tracking and capturing faces, and collecting the facial data to be projected on a semi-torus sculpture.
Currents New Media Festival 2019, New Mexico
CultureHub Re-fest 2019, New York
Communication Arts 2019, Interactive shortlist
Review by ZuiBiShe - 最毕设全球毕业展Live
Made in collaboration with Barak Chamo
BILL OF MATERIALS
laser-cut modeled foam core
Apple Mac Minis
Logitech c920 webcams
LG Short-throw projector
Amazon AWS Rekognition
- Huffington Post - "Fingers, Water, Tails - Tactile Tech at ITP"
- New York University PR Team -"ITP Winter Show 2016 Highlight"
As the continuation of the midterm project , Tong and Nick decide to develop their ideas and design a RPS game robotic hand (and arm) that are more interactive and with more personalities. The final presentation for this project is an installation in which users could simply come and play with the RPS game robotic hand without wearing any extra devices.
(1) 3D printed Robotic Hand & ForearmTo build the hand and the forearm of the robotic hand, we used the models from InMoov, an open source model library for 3D printed life-size robot. We used superglue and 3mm filaments to connect finger joints, 3d printed bolts to connect between the forearm and the hand, and used fishing lines and servos to control finger movements.
(2) Robotic Hand & Forearm Assembly
The Orignial Version (Nov.2017):
(3) RPS Robotic Hand w/ Flex Sensitive Glove
We designed a flex sensitive glove for this installation. There are two flex sensors, a "start the game" button, and a “throw” button, all sewed to a right-hand glove and connected to a Arduino Nano board, which has a nRF24L01 wireless transceiver that talks to the other same-kind transceiver from the robotic hand part.
To play the game, player would put on the glove, press the "start the game" button, then press the "throw" button twice, and make a hand gesture indicating his/her choice of rock, paper or scissors.
Final Version (December, 2017):
(4) Leap Motion
For better user experience, we use leap motion to replace the glove with flex sensors, which was in the previous version of the RPS game robotic hand. By doing so, users could simply activate the robotic hand by doing certain gestures such as waving.
（5）Re-design the forearm
We also redesign the cover for the wrist part and rearrange the motors, so a steel tube could run through the arm part, which allows the hand to be mounted inside an acrylic enclosure and move up and down freely.
Two other elements are added to the design: a gesture display board, and a set of LED lights. The gesture display board would light up the corresponding icon as what the user does during the game, which helps users to understand whether or not their gestures are detected correctly. And the set of LED lights would light up in turn when an user throws twice before doing a RPS gesture.